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Summary

  1. Students take part in this activity in teams, competing against each other.
  2. Teams set off at intervals to visit a series of control points, recording specified information from the control marker.
  3. The team that visits all the control points on their course, and correctly records the specified information in the shortest time, wins the competition.

Session Downloads

Activity Plan

.pdf145 KB

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Activity Sheet

.docx5 MB

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Summary

  1. Students take part in this activity in teams, competing against each other.
  2. Each team visits a series of control points, recording specified information from the control marker.
  3. The first team to visit all the control points on their course, and correctly record the specified information, wins the competition.

Session Downloads

Activity Plan

.pdf145 KB

Download

Activity Sheet

.docx5 MB

Download

Summary

  1. Children play in small teams. Two teams play against each other.
  2. Each team identifies a series of orienteering markers that their opponents must visit in a relay.
  3. The first team to have visited each of the markers in the series and collected the specified information from each marker, wins the game.

Session Downloads

Activity Plan

.pdf123 KB

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Activity Sheet

.pdf66 KB

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Summary

Session Downloads

Activity Plan
Orienteering

.pdf156 KB

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Activity Sheet
Orienteering
1st Number Course

.pdf129 KB

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Activity Sheet
Orienteering
2nd Number Course

.pdf128 KB

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Activity Sheet
Orienteering
3rd Number Course

.pdf113 KB

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Activity Sheet
Orienteering
4th Number Course

.pdf114 KB

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Activity Sheet
Orienteering
1st Letter Course

.pdf100 KB

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Activity Sheet
Orienteering
2nd Letter Course

.pdf100 KB

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Activity Sheet
Orienteering
3rd Letter Course

.pdf100 KB

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Activity Sheet
Orienteering
4th Letter Course

.pdf100 KB

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Summary

  1. Teams will run to markers and collect information.
  2. They will then return to their team and draw that information.
  3. This continues until all 10 blank markers have been solved.

Session Downloads

Activity Plan
Sketch Sprint

.pdf118 KB

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Summary

  1. Pairs will use a customisable map to walk around the school site.
  2. They will stop at different blank markers to take in the information.
  3. Once they have visited all 10 blank markers they will recite the information back to the teacher to see if they could remember it.

Session Downloads

Activity Plan
Route Recital

.pdf117 KB

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Summary

  1. Team’s will have to work together to act out and solve the Charade on each marker.
  2. Children can go in pairs to different blank markers.
  3. The game continues until all 10 blank markers have been solved.

Session Downloads

Activity Plan
Mapper’s Mime

.pdf134 KB

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Summary

  1. In team’s children will compete to take information from another team’s marker.
  2. They must avoid being caught by other teams.
  3. Children will need to decide on the best tactics to use.

Session Downloads

Activity Plan
Capture the Marker

.pdf121 KB

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Summary

  1. Teams must work together to orientate their map and find control markers.
  2. They must collect their coloured beanbags from the control markers.
  3. The game ends when a team has collected all their coloured beanbags.

Session Downloads

Activity Plan
Beanbag Grab

.pdf117 KB

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