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Summary

  1. On the Activity Sheet, each of the 15 Enrich Education Orienteering Control Markers is linked to a Commonwealth country. The name of the country has several missing letters.
  2. Children locate the control points using their Enrich School Orienteering Map.
  3. When they locate a control point, the missing letters in the country’s name are included in the letters on the control marker.
  4. The number above each missing letter shows which letter from the marker should be used (ie 1st, 2nd, 3rd or 4th letter).
  5. Children use the letters from the marker to complete the country’s name on their Activity Sheet.
  6. They do this at each control point until they have completed the names of all 15 countries.

Session Downloads

Commonwealth Games
Activity Plan

.pdf124 KB

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Commonwealth Games
Activity Sheet

.pdf114 KB

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Summary

Session Downloads

Activity Plan

.pdf123 KB

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Activity Sheet

.pdf1 MB

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Summary

  1. Children will work individually or in small groups. Activity can be teacher lead.
  2. Each group will be given an Enrich School Orienteering Map with a range of control marker numbers clearly highlighted (10).
  3. Children will navigate around the course and scan the QR codes on the markers that they locate. Answers and observations will be recorded on their activity sheet

Session Downloads

Activity Plan
World Book Day
Interactive
Orienteering
Book Trail

.pdf122 KB

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Activity Sheet
World Book Day
Interactive
Orienteering
Book Trail

.pdf65 KB

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Answer Sheet
World Book Day
Interactive
Orienteering
Book Trail

.pdf66 KB

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Markers
World Book Day
Interactive
Orienteering
Book Trail

.pdf2 MB

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Summary

  1. Children work in a small grouop to plan a circuit which starts/finishes at one of the markers and incorporates several other markers.
  2. The size of their circuit should add up to 1 mile when completed a set number of times.
  3. They must measure the size of potential circuits by measuring the distance in cm between individual markers on their Enrich School Orienteering map and then converting this to metres, using the scale on their map.

Session Downloads

Daily Mile Activity Plan

.pdf133 KB

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Summary

  1. Children take turns to run and take a word card from a selection in a hoop. They call out the word and the next child has to run to find a matching word card.
  2. They take another word card, call out the word and the next child has to run to find a matching word card.

Session Downloads

Activity Plan

.pdf120 KB

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Phonics Resource
Pack

.pdf1 MB

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Summary

  1. Children sit in a large circle. Each child holds a word card from a selection of ‘tricky words’ and/or high-frequency words.
  2. The adult calls out a word and any children with that word have to jump up, run right around the circle and then sit down in their place.

Session Downloads

Activity Plan

.pdf119 KB

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Phonics Resource
Pack

.pdf1 MB

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Summary

  1. The adult calls out a word. Children take turns to run to a ‘washing line’ on which there is a set of letter cards and try to find the next letter in the word.
  2. They continue until their team has ‘spelt’ the word that the adult called out.

Session Downloads

Activity Plan

.pdf117 KB

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Phonics Resource
Pack

.pdf1 MB

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Summary

  1. Children are in teams. Each team has a ‘noughts and crosses’ grid and a selection of letter cards.
  2. Children take turns to place a letter on the grid and the object is to make a word (either vertically, horizontally or diagonally).

Session Downloads

Activity Plan

.pdf122 KB

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Phonics Resource
Pack

.pdf1 MB

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Summary

  1. Children sit in a circle. They each have a large word card and one child has a ball.
  2. The adult calls a word and the child with the ball has to pass or roll it to the first letter in the word.
  3. They then pass the ball to the next child in the circle and the children continue to ‘spell’ the word by passing the ball across the circle to each of the letters in order.

Session Downloads

Activity Plan

.pdf121 KB

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Phonics Resource
Pack

.pdf1 MB

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Summary

  1. Children sit in teams. They take turns to try to throw a beanbag into a hoop. If they are successful, they can collect a letter.
  2. When they have all had one or two turns, they work together to use their letters to spell as many different words as they can.

Session Downloads

Activity Plan

.pdf115 KB

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Phonics Resource
Pack

.pdf1 MB

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